Game Report tells you what happened in one game. Profile Report tells you what keeps happening across many. It pulls roughly your last 40 rated games, evaluates every move in every one, and turns the result into a single page that shows where you actually lose rating.
Here's the headline — your Skill Profile radar — before we get into the rest.
Each axis is scored 0–100. The shape of the polygon is the headline. Below the radar, every dimension is tagged Strong, Develop, or Weak spot — that's your table of contents.
Generating a report
- Open Profile Report. Enter your Chess.com or Lichess username and pick a time control — Rapid, Blitz, Bullet, or All.
- The selection screen lists your previous reports. Click any to re-open without re-running analysis.
- Hit Generate Report. A progress bar shows how many games have finished. Engine-driven sections fade in as games complete; non-engine sections (rating, openings, momentum) are ready almost immediately.
Rating & Momentum
Seven tiles answer the most basic question — am I trending up? — before you get into why.
Streak goes red on losing runs, green on winning runs — no reading required.
Opening
Three views of your repertoire: your most-played openings as White and as Black (with win rate, accuracy, and the move number where you leave theory), a first-move breakdown, and an expandable list of every opening you've played. The interesting line is usually leave-book move number — if you're leaving theory on move 6 in the Italian, that's six moves of preparation worth doing.
Tactics — move quality
A horizontal bar for every classification, percentage of moves on the bar, raw count on the right. The shape of this is your first hard look at how often you make real mistakes.
If 3.4% of your moves are blunders and your rating peer group averages 2%, the gap is exactly where rating leaks.
You vs Your Opponents
The more useful slice — visible at the bottom of the Tactics card above. Your blunders / mistakes / inaccuracies per game sit alongside what your opponents averaged across the same set of games. A one-blunder-per-game gap is the rating spread you'd expect, and the single biggest lever you have.
Endgame
A bar per game showing endgame accuracy vs your overall average. Endgame by Position Type splits your endings into With Advantage, Equal, With Disadvantage — separating "I can't convert" from "I can't defend".
Per-game accuracy bars on top, position-type tiles below. The position-type split separates "I can't convert" from "I can't defend".
Advantage Capitalization
Of all the games where you reached a 1.5-pawn advantage, how many you actually won. Conversion by Advantage Size slices it by how big the lead was — the pattern tells you whether the problem is technique or carelessness.
Steady climb across the buckets = technique gap on small edges. If all four were red, the problem would be carelessness instead.
Time Management
Your time profile through the game plus clock-bucket win rates — how you score when you finish with >2 min, 30s–2 min, and <30 s on the clock. A steep drop in the lowest bucket says your tactical accuracy collapses under pressure (different problem from running out of time entirely).
Resourcefulness
Save rate: percentage of games where you were down at least 1.5 pawns at some point and still won or drew. How Deep Did You Fall? buckets the metric by how bad it got.
Two opposite reads possible: a fighter who claws back small deficits but folds in lost positions — or someone who plays on too long when they should resign.
Consistency
A line chart of per-game accuracy with your average overlaid. The shape matters more than any single number: a flat line above average is what you want; a saw-tooth means you tilt.
A flat line above average is what you want; a saw-tooth means you tilt.
Accuracy by Result shows your average accuracy when you win vs draw vs lose. A big gap means you only play well when you're already winning; a small gap means losses are about positions you didn't understand, not effort.
Personalized Improvement Plan
Three to five concrete next steps generated from everything above. Each is one action with a button that takes you to the training for it.
Each card names the weak dimension, the specific pattern, and a button that takes you to the training for it.
Don't skip this section
The rest of the report tells you what's wrong. This part tells you what to do tomorrow.
Performance by Color
Two cards side by side. A 3+ accuracy-point gap between your White and Black games usually points to a preparation hole on the weaker side.
Game Phases
Three tiles for Opening / Middlegame / Endgame. Most players are surprised to find their endgame accuracy is 10–15 points below their opening accuracy. That gap is rating you're leaving on the board.
How You Win & How You Lose
Two donuts. The shape gives you a style read in a glance.
Mostly-resign wins = you're a grinder. Mostly-mate losses = you're getting tactically caught. Timeout-heavy losses = clock management.
Mental Game & Psychology
A tilt indicator (how much your accuracy drops in the game after a loss) and a resignation profile (do you resign too early, or play on in dead positions?).
Accuracy by Piece
Your accuracy per piece type. Knight reflects positional vision; rook reflects endgame technique; queen reflects calculation.
Castling Analysis
Kingside / queenside / never-castled split, average castle move number, and win rates with vs without castling.
Game-by-Game Results
Every analyzed game as a clickable row. Tap any row to open that game in the full Game Report. This is the bridge from macro to micro.
Re-running and history
- Every generated report is saved. The selection screen lists past reports by date, time control, and game count.
- Refresh the latest report to pull in new games without losing the older one.
- Switching time control (Rapid → Blitz) generates a fresh report; both stay accessible.
How to actually use it
- Read the Skill Profile radar. The shape gives you the headline in five seconds.
- Open the dimension tagged red. That's your weakest pillar — start there.
- Inside that dimension, read the sub-section. Conversion isn't just "you don't convert" — it might be "you don't convert small edges" or "you don't convert when you have under 2 minutes". The detail is in the sub-sections.
- Cross-check against the Improvement Plan. If the plan is already calling out the same thing, the priority is unambiguous.
- Click into Game-by-Game Results. Pick the lowest-accuracy game and open it as a Game Report. The macro problem will have a specific move that demonstrates it.
The loop
Profile Report tells you which dimension to work on. Game Report shows you the specific moves where that dimension cost you points. Fix one game at a time, re-check Profile Report a week later, and watch which red tags turn yellow.